Posts Tagged ‘GURPS’

G:Z – Welcome to Dexter, MO

Posted: November 25, 2012 by mearrin69 in Gaming
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Excerpt from the diary of Richard Dawes:

G-Z 1We’ve been on the road for months, all through fall and the start of winter. We’ve lost people along the way. A lot of good people. Andy bought the farm just the other day, or maybe it was last week. We were hitting a grocery store somewhere in Kentucky. It looked pretty clear so Sam even let us cripples help out.

We got a lot of stuff but, on the way back to the front doors, we ran into a good-sized pack of shamblers coming out of the offices at the front. There were too many to fight in that cramped space and there was no way Andy was going to outrun them on one leg and an improvised crutch. He knew he was beaten, had been since we had to take off his leg at the knee, but he was still cocky as ever. Andy grinned and pulled an old grenade he’d been carrying out of his pocket and told us to go. We did. We heard the grenade go off from the parking lot. We said a few words for him over cans of cold beans later that night. Andy hated beans.

dex1Sam hasn’t been quite the same since that day. He’s gone back into lone-wolf mode. I guess Andy was about as close to a friend as Sam ever made. They removed a lot of shambler heads together. I’ve noticed he’s a little more careful these days. Hell, why not. I’ve been cautious ever since they took off my arm because of a little bite on my hand. Sadiq’s always been like that. Police training, I guess. He can’t seem to connect much with that old table leg he carries but he doesn’t ever get hit either. I think Paula’s got a better kill count than he does. You’d think the LPGA was still a going concern as many notches as she’s put on that fancy Ping wood of hers. I guess Jonathan doesn’t kill all that many either but that’s okay because he’s pretty good with a gun and he keeps the HMMWVs running okay. It’s not like I have anything to offer the group anymore. I could sell snow to an Eskimo but I don’t think anybody’s buying anything these days. Most of the people we meet don’t breathe, let alone talk.

That’s all, isn’t it? Just the five of us now. Well, and Buddy. He’s okay, but he still hasn’t really forgiven me for kicking the crap out of him in my sleep during the baby zombie nightmare. We really need to find a place to hunker down. Somewhere safe. Get out of this world for a while.

We rolled into Dexter, MO at around dusk today. I think it’s late December but I’m not sure anymore. Could be Christmas or New Year’s Eve…or it might be just another day at the End of the World. Anyway, I used to have a customer in Dexter and I remember checking out his location on Google Maps back when there was still an Internet. It’s a pretty small place. The graveyard’s bigger than the current population of the town…don’t get me started about my theory on that! Just outside of town, on the east side, I remembered seeing this big junkyard. Thousands of cars just lined up off into the hills. I spent quite a while looking at it.

Mentioned it to Jonathan when I saw the road sign for Dexter and he figured it might be a good place to put in for the night – we could check out the scrap heap and see if there’s anything we could use to get Hummer #2 running a little better. That thing took a beating back at the “Army base”. We managed to replace the two burned tired from a crashed HMMWV outside of Raleigh but it’s been giving us electrical trouble lately. Jonathan figures some of the insulation melted off of wiring somewhere…maybe everywhere, for all I know. Still smells like burned flesh in that thing. I ride in #1 whenever I can.


We found a little house on the outskirts of town, just off of 60 and right before the junkyard. Just drove the Hummers over the shoulder and up to the front door. Hey, who needs roads? We didn’t see many shamblers. There were maybe four of five a good distance off and moving slowly. They don’t seem to do well in the cold. Maybe they’re not decaying as fast, I don’t know, but at least they can’t keep up with you if you move smartly. Anyway, we got out and went up to the door. I gave a knock and an, “Anyone home?” Sam hates that. He’d rather bash down the door and see what happens than maybe alert the (warmish) shamblers inside to our visit. Me? I figure it’s only polite. If I was holed up inside I’d like to be asked nicely to open the door before some fool started swinging axe. Horses for courses, I guess.

I didn’t expect to get an answer anyway. But I did.We heard a gruff voice from inside say, “Don’t you fuckin’ move!” so we didn’t. It was getting dark by now and none of us much fancied saddling up and finding somewhere else to spend the night so I started talking. It’s nice to feel useful. I explained our situation and our mystery homeowner finally came over and removed the barricade. He introduced himself as Marvin Judd. I was skeptical but let it slide. He was pretty sturdy looking, carrying a shotgun and a bow. Survivalist type. My old customer base. That’s a good thing.

We talked about what was going on and what had happened to our group and to him since the Event. Seems he was a consultant to some sort of survivalist reality show. They’d take a him and a crew and a producer and some unlucky sap up into the hills and watch him shed thirty pounds eating twigs and berries and trying to chase squirrel and opossum. Marvin stayed off-camera, giving advice, helping the producer set up situations. I was never much for reality TV but might have watched that one. Anyway, they got done filming and started back to the world. Noticed their cells didn’t work but didn’t think much of it. First “people” they ran into? You guessed it. That took care of his ensemble cast, leaving Marvin on his own. I don’t doubt he was better off for it…here he was today sat in the living room of a loaner home skinning a deer. He said there was plenty and we could share if we were so inclined.

We were, so we blocked off the kitchen the best we could and built a fire in the old oven and smoked the deer while we went on talking over cans of food. The deer didn’t take too long and it sure was good. Don’t think I’ve had fresh meat in a dog’s age, whatever that means. We were all tired after eating so we checked the barricades and turned in for the night.

Meet Richard. He’s my character and he’ll be telling the story of our GURPS: Zombieapocalypse game, now entering Season Three…for as long as he’s around anyway. There’s a thing or two you should know about Richard. He used to, with his wife Joan, operate a Web-based survivalist gear store. Somewhere in Tucson, AZ there’s a “huge warehouse” stocked with “top-of-the-line” surplus military gear, rations, and so forth. Actually it’s just a 10’x20′ storage unit at Lock-It Lockers on Speedway Blvd. and about half of the Dawes’ two-car garage. The other half is taken up by “Arnie”, an Army-surplus GMC pickup in old-style camo.

From this data you may discern that Richard lies. A lot. Compulsively, actually. BUT he does try very hard to be truthful in his diary. If he ever tells a whopper I’ll hopefully catch it and let you know about it. He also has a picture-perfect memory. Remembers simply everything he notices. Main problem is that he’s been a little depressed lately so some things, like the date, have been slipping his mind.

We’ll learn what happened the next morning shortly and we’ll page back through Richard’s diary to have a look at the highlights of Seasons One and Two. Stay tuned…

Marvel Heroic Roleplaying musings

Posted: July 23, 2012 by archivest in Gaming
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I feel that Marvel Heroic Roleplaying has really nailed it for comic book games. It has bridged a gap in gaming I have been trying to name for many years. Super-powered characters vs. comic book characters.

Simulationist games like GURPS and HERO/Champions are perfect for building the proverbial “You will believe a man can fly.” That is great for super-powered characters. Sometimes I want a character with powers that doesnt wear spandex. (BTW, we are huge GURPS fans) But those systems don’t have the reach to simulate superhero action in the comic book.

I put the blame on comic books themselves. They are inconsistent, erratic, and contradictory. The stats of a hero depends on the artist and writer.
MHRPG has successfully found a way to make it all work together. As a player, you are a writer for your character. By building your dice pool, you are deciding the power level of your character.

I was at first a little intimidated by the new concepts and dice pools. But I’m getting a better grasp of how it all works as we play. MA is patient with my thick-headedness when it comes to learning new games. (-;

I highly recommend MHRPG if you want to play a comic book superhero game. My superhero game resume includes: V&V, Golden Heroes, Champions, Superworld, DC Heroes, MSH, M&M 1-2ed, GURPS, and MHRPG. I have been reading comic books since the mid 70s. Knowledge (Comic Books) – 17.

It looks as if we’re going to play Call of Cthulhu for a while so Andy, Richard, Sadiq, Sam, and all the rest (hmmm…is there anyone else left?) will finally get a little rest after the game wraps up this coming Sunday. Don’t worry; I’m sure we’ll be back for Season Three before the year’s out…and we’ll provide flashbacks since Seasons One and Two didn’t air here. Here’s a pic of us blundering through the forest on the way to scout out a “military base” during the last game.